I've incorporated Alf's tweak in the upper left corner which forces you to NEVER kill a bungeling.
Then, a brand new tweak of stacking one more steel block in the upper right corner between the right ladder and the 4-bungeling chasm. This forces the necessity that you MUST fill the chasm with all four bungelings. Previously, there was a trick to just use two (the second of which Alf discovered you can stand higher on the ladder, cheat left, and make the 2nd bungleing run left so you can run across him as he falls into the chasm).
Then, I've changed a brick in the upper right corner (2nd highest) to force an all-at-once moment of releasing all 4 bungelings from the chasm, then having to maneuver frantically, capture all the treasures in the section. One Hint: at this point you can finally dispose of two bungelings, then pull off the follow-and-be-followed trick to beat the level. Just make sure you don't forget any treasures held by bungelings.
Level 24 and level 25 are by far the toughest levels (25 is deceivingly tough and brings a new design trick to the table in the end).
I have attached the new version as levels.lr "Level 24: Final Version"
And please, I welcome anyone's comments and ideas to make each level unique and challenging.
-David
